Newsgroups : Comp : comp.graphics.algorithms : July 2008
comp.graphics.algorithms
Messages for July 2008
Messages from comp.graphics.algorithms archived for July 2008:
- gradient and derivative along it posted by Tony on Wed, 30 Jul 2008
- Question about Pluecker coordinates posted by bite on Mon, 28 Jul 2008
- some advice on muller trumbore code for ray-triangle intersection. posted by broli on Thu, 24 Jul 2008
- Rectangle problem posted by Stuart Brockman on Thu, 24 Jul 2008
- Reading voxel data posted by victor.herasme@gmail.com on Thu, 24 Jul 2008
- how to group a set of triangles based on its original geometry model posted by jeff on Wed, 23 Jul 2008
- best fit linear filter posted by Fredo on Tue, 22 Jul 2008
- Terrain Generator design decision posted by Matthew Jackson on Mon, 21 Jul 2008
- Barycentric to cartesian? posted by Ron Francis on Mon, 21 Jul 2008
- codes for water? posted by prhwashingt..@gmail.com on Sat, 19 Jul 2008
- Multiple material marching cubes (M3C) algorithm - triangulating closed polyline posted by Stuart Golodetz on Sat, 19 Jul 2008
- paypal wholesale Christan Audigier shirt Coogi jeans(paypal accept)(www super- posted by bbdd on Wed, 16 Jul 2008
- Drawing floating-point lines with Bresenham posted by Thomas Kindler on Wed, 16 Jul 2008
- B-splines and coordinates? posted by saneman on Tue, 15 Jul 2008
- Hows and whys for creating/using spacial partitions in ray-tracing? posted by Daniel Pitts on Sun, 13 Jul 2008
- How can extract a manifold mesh from a non-manifold triangles? posted by Keith.Lv on Sat, 12 Jul 2008
- Occlusion Culling: request general info/comments posted by cr88192 on Fri, 11 Jul 2008
- Information on Voxels posted by victor.herasme@gmail.com on Thu, 10 Jul 2008
- correction for fish eye lens posted by Gjenna on Wed, 9 Jul 2008
- fast distance between two aabb posted by alessio211734 on Wed, 9 Jul 2008
- Path stroking algorithm posted by Allan Murray on Wed, 9 Jul 2008
- Doing graphics in dos posted by broli on Mon, 7 Jul 2008
- Monoclinic grids - interpolation posted by klid..@yahoo.com on Mon, 7 Jul 2008
- equivalent impulse response posted by System Administrator on Mon, 7 Jul 2008
- nearest neighbor algorithms? posted by Benjamin on Mon, 7 Jul 2008
- inverse 3d projection ? posted by Divós Péter on Sun, 6 Jul 2008
- converting from a b-spline to a catmull rom spline posted by luca.pampara..@gmail.com on Sat, 5 Jul 2008
- for Dave Eberly: 3D game engine design posted by luca.pampara..@gmail.com on Sat, 5 Jul 2008
- Average from a set of angles posted by Aaron Beall on Sat, 5 Jul 2008
- what is the easiest way to find the third vertex of a right-angled triangle, giv posted by Giff on Fri, 4 Jul 2008
- global motion posted by Gjenna on Wed, 2 Jul 2008
- help with acceleration and deceleration posted by Bill on Tue, 1 Jul 2008
- CG Library posted by kramershi..@gmail.com on Tue, 1 Jul 2008
- approximate a curve using splines posted by luca.pampara..@gmail.com on Tue, 1 Jul 2008