Newsgroups : Comp : comp.graphics.algorithms : October 2006
comp.graphics.algorithms
Messages for October 2006
Messages from comp.graphics.algorithms archived for October 2006:
- Support of Sinc function posted by 4N on Mon, 30 Oct 2006
- intersection test posted by Thunder on 28 Oct 2006
- Surface resolution based on surface curvature posted by bourbaki on Fri, 27 Oct 2006
- High dimensional vector problem posted by Glen Able on Thu, 26 Oct 2006
- Intersection test of elliptical cylinder posted by Chris Theis on Thu, 26 Oct 2006
- draw parallel polyline algorithm needed posted by prashant_mandhare..@yahoo.com on 25 Oct 2006
- Sphere with equally sized triangles (geodesic sphere?) posted by Karsten Wutzke on Tue, 24 Oct 2006
- determining if changing a point will split an area in 2 posted by raphfrk@netscape.net on 24 Oct 2006
- Is it a know problem this problem? (an extension of Nearest-Neighbor Problem) posted by Joe Zhang on 23 Oct 2006
- path smoothing/reduction posted by travis.hilterbra..@gmail.com on 23 Oct 2006
- Sine Waves posted by newsgroupsmeister@gmail.com on 22 Oct 2006
- Evenly spacing N spherical vectors posted by James A. Bowery on 22 Oct 2006
- Circles Riemannian Manifolds posted by bourbaki on Sun, 22 Oct 2006
- How to obtain the right 256 color pallette for the blend of two colors...? posted by SammyBar on Fri, 20 Oct 2006
- Determining a "best fit" set of colors from a larger set of colors posted by ericgo..@gmail.com on 20 Oct 2006
- 16 bit rgb data to 32 bit rgb data posted by anuragkhann..@gmail.com on 19 Oct 2006
- Best way to get immediate mouse feedback in interpolated display posted by stowel..@gmail.com on 18 Oct 2006
- Why we do not see the "grain" filter anywhere else posted by quickc..@yahoo.com on 18 Oct 2006
- Plucker coordinates posted by VBG on Wed, 18 Oct 2006
- Area of interception - triangle with circle posted by bim_bom on Wed, 18 Oct 2006
- Python wrapper for C++ core posted by holly.woodla..@gmail.com on 17 Oct 2006
- Z-fighting posted by Ashkan on 17 Oct 2006
- Library to remove hidden meshes? posted by saroxonline..@vodafone.it on 17 Oct 2006
- Affine transformation? posted by togo on Tue, 17 Oct 2006
- Point of reflection on sphere posted by Sean Hamilton on Tue, 17 Oct 2006
- 2d B-Spline - Ray Intersection posted by nisse.bergm..@gmail.com on 16 Oct 2006
- Calculating TIFF resolution posted by bryan.gregori..@gmail.com on 16 Oct 2006
- inverse interpolation? posted by seen0..@fastmail.fm on 15 Oct 2006
- circular panorama posted by zsomi on 15 Oct 2006
- algorithm for the calculation of the distance posted by sa.b..@libero.it on 15 Oct 2006
- Plane sweep and triangles posted by alexra..@gmail.com on 14 Oct 2006
- B-spline sampling? posted by Michael Holm on Sat, 14 Oct 2006
- 2D graphics with C++ (graphics newbie) posted by ragtag99 on 13 Oct 2006
- Mixing in HSL posted by Nilonym on 13 Oct 2006
- How to compensate for accelerometer tilt? posted by BobG on 12 Oct 2006
- transformation in 2D and 3D - newbie posted by Amit on 12 Oct 2006
- Camera Splines posted by aaraia@googlemail.com on 12 Oct 2006
- how to blend 2 textures associated with 2 meshes? posted by manfred.l..@gmail.com on 11 Oct 2006
- Collision detection idea posted by Jon Slaughter on Tue, 10 Oct 2006
- getting a shader to work posted by VeRsUaL on 10 Oct 2006
- Triangle mesh question? posted by Nedialko Prisadnikov on 10 Oct 2006
- intersection problem posted by Thunder on 10 Oct 2006
- Calculating Curvatures of a Mesh posted by Adam Teasdale Hartshorne on Tue, 10 Oct 2006
- High quality 2D rotating of an image by a given angle posted by Grzegorz Wróbel on Mon, 9 Oct 2006
- photoshop "grain" filter posted by quickc..@yahoo.com on 8 Oct 2006
- Choosing basis rotation planes posted by schoenfeld.o..@gmail.com on 8 Oct 2006
- Modelling a distribution posted by Vasileios Zografos on Sat, 7 Oct 2006
- UV Mapping posted by antonio.bleile@gmail.com on 6 Oct 2006
- Coordinates posted by QbProg on 5 Oct 2006
- Polygon of a Mesh projection posted by Denis on Thu, 5 Oct 2006
- bicubic - enlarge image posted by cmk1..@hotmail.com on 4 Oct 2006
- What is/causes texture crawling ? posted by Skybuck Flying on Wed, 4 Oct 2006
- Fast interpolation to neighboring points posted by Ivan Vecerina on Wed, 4 Oct 2006
- Triangulation of a 3D surface posted by deltaquatt..@gmail.com on 4 Oct 2006
- resize image posted by cmk1..@hotmail.com on 3 Oct 2006
- c++ graphic algorithm posted by cmk1..@hotmail.com on 3 Oct 2006
- Converting multiple polylines into a polygon posted by ggmailalias-cg..@yahoo.com.ar on 2 Oct 2006
- how do graphics libraries normally figure out how to display with the correct as posted by Jeff Kish on Sun, 1 Oct 2006
- Determining segment of cubic bezier posted by gerha..@gmail.com on 30 Sep 2006