Newsgroups : Comp : comp.graphics.algorithms : March 2006
comp.graphics.algorithms
Messages for March 2006
Messages from comp.graphics.algorithms archived for March 2006:
- Texture Planar mapping -> texture coordinates posted by Cosmin on 31 Mar 2006
- Floating point rounding posted by Sebastian Schuberth on Fri, 31 Mar 2006
- geomorphing posted by quat on Thu, 30 Mar 2006
- Bezier subcurve posted by Roger Willcocks on Thu, 30 Mar 2006
- bspline nonuniform basis functions - calculate posted by John Mayer on Wed, 29 Mar 2006
- Volumetric or not volumetric posted by QbProg on 29 Mar 2006
- Unifying Normal Directions posted by Adam Hartshorne on Wed, 29 Mar 2006
- Isosceles Trapezoid/Trapezium to Rectangle posted by ProdigalSon on 29 Mar 2006
- combining two bounding circles posted by ndes..@yahoo.com on 29 Mar 2006
- Directional Blur posted by laniik on 28 Mar 2006
- Concave Polyhedron Decomposition posted by Mark Thompson on 28 Mar 2006
- Generate rays from a homogeneous camera transform posted by jondinerste..@yahoo.com on 27 Mar 2006
- Algorithm for Photoshop's 'Color Match' Style Function Sought. posted by Rob Brooks on Mon, 27 Mar 2006
- Point perpendicular to line posted by Tony O'Bryan on Sun, 26 Mar 2006
- Bezier HELP posted by Feniks on Sun, 26 Mar 2006
- Computing the genus of a triangular mesh. posted by luca regini on 25 Mar 2006
- 2D line clipping against polygon posted by graphi..@graffiti.co.il on 25 Mar 2006
- having trouble with Discrete Cosine Transform program posted by khaleel.alyasi..@gmail.com on 24 Mar 2006
- C++ codes For Surface reconstruction from Point cloud posted by bluemind on 23 Mar 2006
- Line-Line-Segmentation in 3-Dimensions posted by Peter Laube on Thu, 23 Mar 2006
- easy way to make money posted by michaelroberts..@gmail.com on 21 Mar 2006
- Some basic questions about the rotation matrix posted by rogg..@gmail.com on 21 Mar 2006
- Reconstruct Transformation Matrix posted by michael.fawce..@gmail.com on 20 Mar 2006
- Color blending for antialiasing posted by Marek on 20 Mar 2006
- sphere out of equilateral triangles posted by mi..@kleibi.de on 20 Mar 2006
- points on a line posted by lynx_a..@yahoo.com on 19 Mar 2006
- Bezier curves + perspective posted by daniel.w.geld..@gmail.com on 19 Mar 2006
- 64 bit industrial imaging library posted by yancheng.che..@gmail.com on 18 Mar 2006
- Moving a Line Parallel to itself in a Graphical User Interface posted by mfl..@wiu.edu on 18 Mar 2006
- wrote an algorithm but it's too slow... posted by giff on Sat, 18 Mar 2006
- spiral sequnce indexing / less than operator posted by be on 18 Mar 2006
- Separating groups of pixels posted by pzeidm..@gmail.com on 17 Mar 2006
- AlphaBlending posted by yogi on 17 Mar 2006
- Need Help Interpreting this formuls posted by shu.miah@googlemail.com on 16 Mar 2006
- Finding closest Triangle to a point posted by Maik Wagner on Thu, 16 Mar 2006
- mosaic recomposition from tile posted by peloponneso on 16 Mar 2006
- BitBlit variant. Prior art? posted by lschar..@d.umn.edu on 15 Mar 2006
- Intersection of planes preserving normal? posted by daniel.w.geld..@gmail.com on 15 Mar 2006
- Calculate mean height of a terrain model posted by dlidstr..@gmail.com on 15 Mar 2006
- Looking for rectangle in generalized rectangle posted by bchm on 14 Mar 2006
- 3D Ray Triangle intersection test posted by bigal...@gmail.com on 14 Mar 2006
- Problem squaring corners of an irregular polygon. posted by Zorro on Tue, 14 Mar 2006
- 3D trig problem.... posted by bigal...@gmail.com on 14 Mar 2006
- image deformation? posted by suntribe on Tue, 14 Mar 2006
- 3D geometry problem... posted by bigal...@gmail.com on 14 Mar 2006
- OT: Patent applications replacing journal submissions. posted by Dave Eberly on Tue, 14 Mar 2006
- Camera system ... posted by Logan on Mon, 13 Mar 2006
- Polygon-Polygon Intersection Test posted by shu.mi..@googlemail.com on 13 Mar 2006
- point in plane has been rotated posted by yuri.nakonech..@gmail.com on 13 Mar 2006
- Translucent Panels posted by yogi on 13 Mar 2006
- How to implement Retinex algorithm ?/ posted by keeg..@gmail.com on 12 Mar 2006
- euler angles , posted by quat on Sun, 12 Mar 2006
- axis-angle rotations posted by quat on Sun, 12 Mar 2006
- Least squares bspline curve fitting posted by Taxidriver on Sun, 12 Mar 2006
- Fast 2D segment intersection? posted by daniel.w.geld..@gmail.com on 12 Mar 2006
- Lightwave object files and normals posted by Holger Gerth on Sat, 11 Mar 2006
- [SVG] approximating acrs by cubics posted by api on Sat, 11 Mar 2006
- Angle between two quaternions posted by Marc Dansereau on Fri, 10 Mar 2006
- Cgafaq posted by Kaba on Fri, 10 Mar 2006
- Comparison of Ray-AABB Intersection Point Algorithms posted by crjj..@gmail.com on 10 Mar 2006
- cylinder plane intersection equations posted by Unknown on Fri, 10 Mar 2006
- Converting triangulated to smooth surfaces posted by bluemind on 9 Mar 2006
- Determining Adjacency of Concave Polygon to Concave Polyhedra posted by Mark Thompson on 9 Mar 2006
- DelaunayTriangulation and Quadrangulation posted by bole..@gmail.com on 8 Mar 2006
- Searching for good corner detection algorithm posted by Michael Andreas on Wed, 8 Mar 2006
- flickering objects.. posted by in..@dpit2.de on 7 Mar 2006
- half-edge mesh construction posted by W. Taylor Holliday on Sat, 4 Mar 2006
- wbmp posted by heroji..@gmail.com on 3 Mar 2006
- Job openings at NVIDIA posted by Larry Gritz on 3 Mar 2006
- Euler angles in local and world coordinates posted by czalk..@gmail.com on 3 Mar 2006
- Generating a mesh of quadrangles posted by Gregor Weckbecker on 3 Mar 2006
- Projective Transformation with C# posted by Marc Selman on 3 Mar 2006
- Converting to plane coordinates posted by daniel.w.geld..@gmail.com on 3 Mar 2006
- Convex Hull and bezier curves posted by ndba..@gmail.com on 1 Mar 2006
- Software to convert 4:2:2 JPEG to 4:2:0 posted by dB on 28 Feb 2006