Newsgroups : Comp : comp.graphics.algorithms : February 2006
comp.graphics.algorithms
Messages for February 2006
Messages from comp.graphics.algorithms archived for February 2006:
- Image Compression using DCT algorithm C++ source code posted by khaleel.alyasini@gmail.com on 28 Feb 2006
- on rotations posted by quat on Tue, 28 Feb 2006
- is this gimbal lock posted by quat on Tue, 28 Feb 2006
- Rotate around non-origin pivot point? posted by Si on Tue, 28 Feb 2006
- Quickly finding noncolinear vector posted by daniel.w.geld..@gmail.com on 27 Feb 2006
- Call for Algorithm Experts posted by vinod on 26 Feb 2006
- Perspective projection matrix posted by Massimo on 24 Feb 2006
- Nurbs Surface AND knot vector posted by jeff_zhang4..@yahoo.com on 23 Feb 2006
- Triangle Orientation Correction in 3D posted by Chris on Thu, 23 Feb 2006
- motion detection (comparing images) posted by anikk..@gmail.com on 22 Feb 2006
- graph visualisation posted by api on Wed, 22 Feb 2006
- quadtree to btree indexing posted by noel.frankinet on Wed, 22 Feb 2006
- REQ: Trying to find for algorithm sources for palette effects posted by bob on Wed, 22 Feb 2006
- fitting n rectangles into a box posted by Suresh Jeevanandam on Wed, 22 Feb 2006
- mesh interpolation w/bezier patches posted by W. Taylor Holliday on Tue, 21 Feb 2006
- floating point to fixed point conversion posted by riya on 21 Feb 2006
- booleans posted by Luká¹ Polok on Tue, 21 Feb 2006
- CMYK RGB GrayScale posted by suntribe on Tue, 21 Feb 2006
- Algorithm for Merging Rectangles into a polygon posted by Sampath Dechu on 20 Feb 2006
- step size of a bezier curve posted by saket on 20 Feb 2006
- I need graphics Brush/Pen algorithm posted by mydejama..@yahoo.co.uk on 20 Feb 2006
- Traveling salesman problem on a grid posted by ss..@york.ac.uk on 19 Feb 2006
- Travelling-Salesman-Problem, the shortest way posted by Sandra Müller on Sat, 18 Feb 2006
- Regarding YUV posted by bhag..@embeyond.com on 18 Feb 2006
- Least Square Plane Equation posted by robin900..@gmail.com on 17 Feb 2006
- Render 2d bezier path posted by ukcampai..@writeme.com on 17 Feb 2006
- Surface reconstruction from unorganized 3D points posted by Jun Liu on Thu, 16 Feb 2006
- matrix math Q posted by t..@robotcrazy.com on 15 Feb 2006
- how a w=0 vertex is tranformed and rasterized? posted by seayou..@gmail.com on 13 Feb 2006
- midpoint algorithm for parabola posted by Justin Archie on 13 Feb 2006
- Intersections of quadratic Bezier curves with equal begin- and end point posted by Matthias Treder on Mon, 13 Feb 2006
- convex hull implementation in 2D posted by John on 11 Feb 2006
- Remove duplicates elements from a list posted by John Doe on Thu, 9 Feb 2006
- Monte Carlo ray tracing and partial sums posted by keenan.cra..@gmail.com on 8 Feb 2006
- Topology-constrained surface generation posted by Hendrik Belitz on Wed, 8 Feb 2006
- Curve Generation Alogrithm posted by haripriyatan..@yahoo.com on 8 Feb 2006
- hilbert curve posted by John on 7 Feb 2006
- cximage posted by denis on 7 Feb 2006
- Circle problem posted by QbProg on 7 Feb 2006
- any shear can be achieved by combining rotation and scale posted by Vasileios Zografos on Tue, 7 Feb 2006
- Obtaining the difference between 2 images? posted by Pete on 7 Feb 2006
- Texture mapping posted by giganut on Mon, 6 Feb 2006
- How to calculate smooth transition.....?. How to merge smoothly...? posted by Ami on 6 Feb 2006
- Why can't I have a linear z-buffer in OpenGL? posted by alanbro..@gmail.com on 5 Feb 2006
- Problem With Point Translation (using combined transform matrix) posted by drakoni..@gmail.com on 5 Feb 2006
- Constructors for arrays posted by bballmitch on 4 Feb 2006
- Software to help draw someone's face? (from memory) posted by jed_c..@hotmail.com on 4 Feb 2006
- Build mesh from list of point posted by lhhai on 4 Feb 2006
- Move 3D Objects using handles posted by bhupendra.aole@gmail.com on 4 Feb 2006
- Curvature of a circle passing through three points posted by Soumyadip Rakshit on Fri, 3 Feb 2006
- Graphics compression in games posted by Justin Naidl on Thu, 2 Feb 2006
- subdividing a bezier-segment posted by david.romstad@mail.dk on 2 Feb 2006
- contour shading posted by jano trouba on 02 Feb 2006
- x^2 vs 8x^2 (Running Time) posted by Paminu on Wed, 1 Feb 2006
- "perfect" cut outs? posted by bugbear on Wed, 1 Feb 2006
- Quaternion Translation Delta posted by bvcheu..@gmail.com on 31 Jan 2006