Newsgroups : Borland : borland.public.delphi.internet.winsock : 2007 Nov : Problem with writing the network game

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Problem with writing the network game

Subject:Problem with writing the network game
Posted by:"UWork" (uwo..@ua.fm)
Date:Sat, 17 Nov 2007 16:58:54

I write the network game.

I use the IdTCPClient, IdTCPServer and IdThreadMgrDefault

Each client sends on server from 10 to 20 messages at second.

On log of the server is seen that he haves time to all are accepted and all
answer.

Practically all messages server it is necessary to copy on all client.

In a certain time, but not immediately, clients cease to take information
from server. (First one, in time other client)

What exactly occurs in this moment and how this fix?

Thank you!

Excuse me for my bad english :)

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