Newsgroups : Borland : borland.public.delphi.internet.winsock : 2005 Dec : Game Server

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Game Server

Subject:Game Server
Posted by:"Hasan Kosten" (hkost..@yahoo.com)
Date:Tue, 13 Dec 2005 11:03:44

Hello everybody,

I'm thinking of writing a game server for a text based game. The problem is,
I'm confused with server and client part. My server project is a console
application. I have some questions at this point:

1. What is the best component for working with multiple clients at once?
2. Which is better, blocking or non-blocking?
3. Should I need to use threads?
4. What if the data I sent to clients lost or received partially?

These are the questions I need to solve. Any idea and help will be greatly
appreciated.

Regards,

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