Newsgroups : Borland : borland.public.delphi.internet.winsock : 2005 Dec : Game Server
| Subject: | Game Server |
| Posted by: | "Hasan Kosten" (hkost..@yahoo.com) |
| Date: | Tue, 13 Dec 2005 11:03:44 |
Hello everybody,
I'm thinking of writing a game server for a text based game. The problem is,
I'm confused with server and client part. My server project is a console
application. I have some questions at this point:
1. What is the best component for working with multiple clients at once?
2. Which is better, blocking or non-blocking?
3. Should I need to use threads?
4. What if the data I sent to clients lost or received partially?
These are the questions I need to solve. Any idea and help will be greatly
appreciated.
Regards,